3D MODEL ACQUISITION FROM UNCALIBRATED IMAGES
Roberto Cipolla and Edmond Boyer
1998
In this paper we address the problem of recovering 3D models from uncalibrated images of architectural scenes.
We propose a simple, geometrically intuitive method which exploits strong rigidity constraints such as parallelism and orthogonality present in indoor and outdoor architectural scenes. We show how these simple constraints can be used to calibrate the cameras and to recover the Theta projection matrices for each viewpoint. The projection matrices are used to recover partial 3D models of the scene and these can be used to visualise new viewpoints.
Our approach does not need any a priori information about the cameras being used. A working system has been designed and implemented to allow the user to interactively build a 3D model from a pair of uncalibrated images from arbitrary viewpoints.
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